package com.ak.cluster;


/*
 * This class is used to reference filename, to avoid passing them around (which can get ugly quick)
 * 
 * See the Grid class's constructor for usage.
 * 
 * The static keyword is vital, otherwise, it isn't visible to any classes that call it.
 * (Not actually sure why it needs to be that way, will look into it.)
 */
public class AssetIndex {
	
	public static String skyTexture = "sky.png";
	public static String gridTexture = "hexagon.png";
	public static String orangeFloorTexture = "worldOrangeFloor.png";
	public static String Items      = "GameItems.json";
	public static String uiSkin     = "UIDefinition.json";
	public static String uiImg		= "ui.png";

	
	
	public static float WORLD_WIDTH  = 1024*0.005f;
	
	//Two separate variables so the player has room to build up. 
	public static float WORLD_TOP = 2048*0.05f;
	public static float WORLD_BOTTOM  = 450*0.005f;
	
	
	
}
